/* Register the global spinner for AJAX requests */
Ajax.Responders.register({
  onCreate: function() {
    if (Ajax.activeRequestCount > 0) {
      Element.show('global-status');
    }
  },
  onComplete: function() {
    if (Ajax.activeRequestCount == 0) {
      new Effect.Fade('global-status', {duration:2});
    }
  }
});

function show_status(message) {
  $('global-status-msg').innerHTML = message;
}

function element_toggle(id) {  
  if ($(id).style.display == 'none') {
    new Effect.BlindDown(id, {duration:0.5});
  } else {
    new Effect.BlindUp(id, {duration:0.5});
  }
}



<!--
 // Preload and play audio files with event handler (MouseOver sound)
 // designed by JavaScript Archive, (c)1999
 // Get more free javascripts at http://jsarchive.8m.com

var aySound = new Array();
// Below: source for sound files to be preloaded
aySound[0] = "/media/elle_wand_edit.wav";

// DO NOT edit below this line
document.write ('<BGSOUND ID="auIEContainer">')
IE = (navigator.appVersion.indexOf ("MSIE")!=-1 && document.all)? 1:0;
NS = (navigator.appName=="Netscape" && navigator.plugins["LiveAudio"])? 1:0;
ver4 = IE||NS? 1:0;
onload=auPreload;

function auPreload() {
    if (!ver4) return;
    if (NS) auEmb = new Layer (0,window);
    else {
        Str = "<DIV ID='auEmb' STYLE='position:absolute;'></DIV>";
        document.body.insertAdjacentHTML ("BeforeEnd",Str);
    }
    var Str = '';
    for (i=0;i<aySound.length;i++)
Str += "<EMBED SRC='"+aySound[i]+"' AUTOSTART='FALSE' HIDDEN='TRUE'>"
    if (IE) auEmb.innerHTML = Str;
    else {
        auEmb.document.open();
        auEmb.document.write (Str);
        auEmb.document.close();
    }
    auCon = IE? document.all.auIEContainer:auEmb;
    auCon.control = auCtrl;
}
function auCtrl (whSound,play) {
    if (IE) this.src = play? aySound[whSound]:'';
    else eval ("this.document.embeds[whSound]." + (play? "play()":"stop()"))
             }
function playSound (whSound) { if (window.auCon) auCon.control (whSound,true); }
function stopSound (whSound) { if (window.auCon) auCon.control (whSound,false); }
//-->

